Coffee fact challenge
Answer a quick question. Get 5 game points for a correct answer.

Your town is ready and its first bag is packed. Fill an order, grow the shop, and crack a new coffee mystery with friends.
Fill your first order ↓ How to play ↗ Meet at the café ↗Everything here uses fictional game tokens. No purchase, payment, donation or real school funding happens in this game.
Pick a block. Tap an empty square to build. Tap a building to use it.
Pick a block, then tap an empty square.
Red cherries are ready; green ones need more time.
0 of 4 ripe cherries pickedI'd love a bag of Light roast · Whole bean.
Light / Whole bean
Meet Amani, play a short coffee story and send a private invitation for someone you know to add their choice.
Visit the café ↗The school’s supplies are inside. Work together to open the box.
How to play together: give each friend one role. Each role reveals a different clue. Say your clues aloud before touching the locks. Playing solo? Open all three.
The mystery ticket needs a coffee bag. Find exactly that bag on the shelf. For the safe, count the letters in the roast name: that is your first digit.
Beans begin at the coffee farm, are packed at the roastery, sold at the shop, and a contribution can then reach the school. Rebuild that route. The shipment had 2 crates: that is the second safe digit.
This fictional receipt is worth 12 tokens. Grower share: 2. School share: 3. Subtract both shares to find the final safe digit.
Ask your Scout to read the customer ticket. Tap the matching pack.
Ask your Maker. Tap each stop in sequence, from growing coffee to the school contribution.
Each role has one digit. Enter them in Scout → Maker → Bookkeeper order.
Your team earned the Three Clues badge. The host town also earns 5 game tokens after its first sale. Compare the game’s receipt with the real evidence a project would need.
Split the clues between friends, then solve the three locks together.
This is a fictional puzzle and reward. It does not create a real donation or school contribution.
Answer a quick question. Get 5 game points for a correct answer.
Deliver two orders to unlock a surprise.
Play in teams on separate devices. Your score stays on this device and is never mixed with real project progress.
Ready when you are.
Write a short line for a coffee bag. Download a draft to show a teacher. Nothing is posted online automatically.
Fill three orders to unlock a classroom book bundle in the game.
9 more school tokens until the first book bundle.
This is a made-up game economy, not a claim about current coffee prices, farmer incomes or school funding. Grounds4Schools is still a student concept with no live coffee sales or donations. See the real-world questions ↗
The real project needs coffee partners, clear payment records and schools who want to shape it. The game is a way to explore the idea.